In this article, we will focus on the biggest problems that our project solves. Everything in this digital age is moving forward every day, changing, improving, but the one thing that is still lagging behind and yet is the most essential part of our lives is education. There are efforts and projects that address this problem, that modernize education, but it is still not enough.
In the covid crisis, when distance education was running, it became clear that there were not enough quality resources for this type of education. There was a lack of a coherent system and many students around the world were completely without education for weeks or even months.
The biggest problems we are addressing
Time - In today's hectic life, students don't want to spend their free time learning and doing lengthy assignments. Teachers are the same way, instead of spending time with family or friends, they have to spend time correcting and grading tests, checking homework, preparing for the next day, or doing unnecessary paperwork.
Solution: Online tutoring will tailor to each student, telling the teacher where that student's weak spots are, while the system will gradually work to reduce the weak spots and strengthen what the student is good at. The vision is that the teacher will not be a teacher, but a guide/mentor. Test generation and auto-correction will save time for the teacher, including auto-correcting homework.
Incomprehensibility - In current textbooks and online learning courses, students often miss part of the explanation, don't understand where they went wrong and find it hard to follow the correct procedure. There are plenty of courses standing only on videos or you can only find examples with results, but that's not enough.
Solution: The content is written by the students themselves who have experience with learning failures. We supplement the theory with visuals such as illustrations or pictures, and we use interactive videos where the user gets immediate feedback to see if they have really understood the material. We explain each task step by step, trying to vary the types of tasks so that the student does not get used to having to choose from options "a), b), c)".
Focus and motivation - Our society has reached a stage where it does not value the fact that it can go to school. Most students go to school for their parents, for social status, and for the so-called paper (high school diploma or academic degree). Motivation to study is getting lower and lower, not only because of the outdated curriculum, where people have to learn a lot of information that is easy to find nowadays, but also in the fact that the amount of information, news, advertising and everything makes it very difficult for people to concentrate.
Solution: We will motivate users mainly through gamification. What do we mean by that? A playful form of learning, where the student will not just listen to what the teacher says or what is written in the textbook, but will be fully involved in the learning through games or competitions. At the same time, they will gain experience, progress to the next levels and collect awards. The lesson will include elements such as an interactive video that won't just let him watch, but pause throughout and have him answer questions from the video.
Money - In our opinion, money should not be a barrier to learning. Often students don't see the reason to invest in their education. They would rather buy a game, pay for a movie or TV show, or other consumer goods.
Solution: We want education to have value, which at all costs does not mean having a degree, but being able to think critically, learn and other "soft skills." We want education to be accessible to everyone regardless of social background, so we will offer the ability to use our app for free with ads. With the free version, we are able to reach a huge quantum of students and our target audience will extend to the poor corners of the world.
Missing data
Data - Not only organizations don't have data on education, but most importantly, students themselves don't know properly if they know the subject matter or need to work on a particular topic. The user has no visibility into how much time they spend on learning, which subjects or types of assignments they are good at and which they are not. The state does not have accurate data on whether students are passing the state's high school diploma, how it may need to be set up, or if it is even useful. We don't know if more students are doing well in math or chemistry, what schools are performing poorly in those subjects, and a host of other even more important data is missing.
Solution: We'll have an app that collects this data. It will take it anonymously and match students to the material they know. They will finally know where they stand and the system will point them straight to the specific material they should revisit and practice. They will be able to look at the stats page to see an overview of their learning. Similarly, data will be available for teachers and principals to see what the class or school is doing well and what needs work.